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Boardquest: Tales of Liria

Created by Ramezware SL

Competitive strategy skirmish game for all skill levels | Classic fantasy | 1-4 players | 45 min/player

Latest Updates from Our Project:

Boardquest Game Mods
9 months ago – Tue, Mar 05, 2024 at 02:56:33 AM

Boardquest is not just a game but a game system that can be extended.

Some of you have contacted us with ideas for rule modifications and although it is unlikely that we will change the base rules of the game, we have planned for a Mods section in the Rulebook that features a list of game modifications that have been playtested and approved by us. Mods ensure that you can enjoy Boardquest in your preferred playstyle.

Open Call for Game Mods

Have a Game Mod idea? Contact us directly via a Kickstarter message or shoot us an email to [email protected] with your suggestion. We will review each one of them, have it play tested and, provided it works well with the rest of the game, added to the Rulebook and credited to you.

Note that this Call is only available until April 10th and open exclusively to our Board Game (Standard or Premium) or Video Game backers that pledged during the Kickstarter campaign. 

Base rules:

– a mod should not require any additional components (the scope for the components for the game is already closed to ensure a timely delivery after Kickstarter)

– a mod should preferably be combinable with other currently published mods so we can keep the game system modular and extendable.

Current Mods

Here are the mods we have approved so far. Please note their testing is still ongoing so the list is subject to change:

Market Hall | Credit: Stefan, Board Game Burger

Before every player turn add 2 random items to the shop. They are available for purchase only that turn and get shuffled back into the item pile afterwards. 

Fog of War | Credit: Stefan, Board Game Burger

Monsters only appear when you stand next to an undiscovered monster tile. When you spawn monsters, roll for their rarity as usual and then mark monster tiles with damage tokens representing that rarity (-1 common, -2 uncommon, -3 rare) instead of spawning the actual monster yet. Spawn a monster only when a character moves to an adjacent, undiscovered monster tile. Remove the damage token and randomly choose a monster of the marked rarity and place them on the tile. You may immediately attack the monster.

Cross-Faction Starter 

Each player selects 3-6 units in alternating order from any faction before the game starts. The units will be available for recruitment in any of your forts during the game, regardless of their associated faction.

Monster-Madness | Credit: Stefan, Board Game Burger

The monster turn is now taking place after a random player turn – the order is decided with a dice roll after every monster turn. Additionally, at the end of their turn, every player can move a monster by one tile. Monsters don't return to their original tiles with this mod.

Tower Defense 

In this Mod, captured forts can attack enemies once per turn (22 Attack, 2 Damage, Range 2). The forts do not not attack characters that stand on them.

Reincarnation

Spend 10 gold per level to revive heroes and units at 5 HP. Spawn them onto any of your forts on the map. They keep all their items, upgrades and XP. Losing a hero is not a losing condition in this Mod.

Closed Hand

Don't show the skill cards in your hand to other players in this Mod. Only reveal them when you play them.

Sanctuary Forts | Credit: Bryan

Conquered forts heal a friendly character standing on them 1 life per turn. Healing occurs at the beginning of a player's turn.

Single Dice Rolls

For all attack rolls roll one D6 instead of two D6 and add 4 to the outcome. No critical hits or critical failures will happen in this Mod.

High Income

Increase fort income to 2 per turn. Maximum income is capped at 12.

Ragnarok | Credit: Stefan, Board Game Burger

Every turn a random map piece will receive 2 damage. Mark the center hex of the map piece with a damage token. If the piece accumulates 6 damage it will be removed from the game permanently together with all forts and characters on it. If there are no more pieces on the map the game ends in a draw.

Thank you notes

Thank you to this community for all your enthusiasm and contributions so far, together we are truly bringing Boardquest to life. We'd like to extend special thanks to two contributors: Stefan from Board Game Burger and Bryan. Stefan has done an excellent preview of Boardquest (available here in German) and provided many Mod ideas during a call with Behsaad in December 2023. Thanks to Bryan for his continued support on social media and for his suggestions for game modifications and extensions. We are reviewing them as we go.

We can’t wait to see your creativity at work!

Behsaad & Iwona


 

Boardquest Mini Production: A Look Behind the Scenes
9 months ago – Fri, Mar 01, 2024 at 02:56:04 AM

Many of you asked about our miniature production process, plans, and budgets: few things make us happier to talk about, so for all of you eager to learn more, here's a detailed look into how the figure development has been progressing so far.

Underlying technology

Early on when designing the game we were very clear that we want it to include miniatures. We believe minis give the game a personality and add so much to the overall immersion.

To produce the minis, we are partnering with SiOCAST. In their own words, SiOCAST is "a unique solution for injection molding technology in silicone rubber molds, bridging the gap between 3D printing and traditional industrial injection". Exactly what we've been looking for: a technology built specifically for producing game miniatures that offers great quality, durability, high detail, and it's additionally non-toxic.

Other known brands have been embracing SiOCAST too: here's a good sneak peak of what the technology can achieve along with some commentary from Creature Caster, Kraken Wargames, and Titan Forge, among others:

Best thing for us: as SiOCAST is a Spanish invention, we had a pool of know-how locally that we could tap into, a choice of manufacturers and sculptors with years of experience with SiOCAST. 

Prototyping

Our first batch of figures came from the SiOCAST HQ in Barcelona themselves about a year ago. We were beyond happy to see the quality we were able to achieve: the figures from that mold are in play to this day and have stood the test of time. 

Our first SiOCAST drop

The impressive thing about SiOCAST is that the injected plastic can be colored: meaning, we'll be able to give identity to all factions and have them easily distinguishable on the map. Each faction and monsters will come in their own color: Elves – brown, Humans – dark blue, Orcs – dark green, Demons – dark red, and Monsters – anthracite. Those players who like to paint their minis can still do so, and for everyone else the figures are ready for play out of the box!

Human Archer prototype in target blue (hand-painted)

Since then, we went through a couple of iterations on the figures, added bulk and increased their stability. Currently we have already sculpted and printed 17 figures: the whole Human faction, the Orc faction, Raegar the Demon Lord, 2 Elves, and 6 Monsters (Mountain Troll, Alaria, Balthasar, Desert Scorpion, Hippogryph, and the Kickstarter Exclusive, the Minotaur). We're about to start the sculpting of the outstanding figures: it will be done in an exclusive collaboration with Yedharo Models, leading experts of designing figures for SiOCAST. The production will be done by Miniaturas Alemany, the inventors of the SiOCAST system with commercial experience in delivering minis.

The Orc faction prototype (hand-painted)

The figures are the only outstanding part that needs to be created before we hit that "print" button and the game manufacturing can start. All cards and cardboard elements are essentially ready for production and they will only require some minor updates before print. We're very happy about the look and feel we achieved with the latest prototype, which has been reflected by the feedback we received from our reviewers. To quote Cody from the Discriminating Gamer, "this is one of the best produced prototypes we have explored here on the show". 

Latest prototype of the game
Sample Monster Card – latest version
Latest prototype of the game

Financing

With the support we received from this community we are essentially covered to have the outstanding miniatures sculpted and start the production of the game. With the 12.000 EUR minimum collected any additional funds are a nice-to-have but not a requirement to finalize the project as we have also allocated personal funds to cover the entire production. 

Boardquest is a passion project of ours and we are committed to have the game land on people's tables around the world. Your contributions now make that goal achievable, and we are continuously moved by your support <3

Kickstarter Backer Specials
9 months ago – Tue, Feb 27, 2024 at 01:55:59 AM

We’ve been humbled by the support and encouragement received from this community and we wanted to show our appreciation to all of you who decided to hit that pledge button early. So here are some specials only the backers that support us during the campaign’s duration will get access to: 

Every board game backer will see their Kickstarter handle in the credits section of our rulebook. Likewise, all video game backers will get listed in the video game credits section. If you are a private person, you can choose to opt out - we will give you an option to do so in the Pledge Manager.

Thanks again for supporting us! The campaign is still on for the next 2 weeks ✨

New Campaign Book Confirmed
9 months ago – Sun, Feb 25, 2024 at 09:36:33 PM

Only 16 days to go! A big thank you to everyone for supporting us and Boardquest: Tales of Liria! As a token of our appreciation we hereby confirm the Demon campaign will be added as a physical book to the board game! It will guide you through the story from the Demons point of view carving an alternate path through Liria (the map of Liria below).

Stay tuned for more updates with goodies and behind the scenes information!


 

BOOM! Just funded! Plus the raffle results are in.
9 months ago – Fri, Feb 23, 2024 at 06:51:45 AM

We've made it to 100% under 48 hours! All thanks to your support. We cannot be more grateful to this passionate community for your kind messages and generous pledges. Let's make this project a success together!

All Early Birds have left the nest! It's been a great feeling to be able to gift something to all early backers. The Early Bird reward is now locked out. 

Raffle Results

Now to the second exciting announcement... 5 of the Early Bird backers will receive a free copy of the video game. The lucky winners are:

⭐ Marijan Matijevic

⭐ Daniel D.

⭐ Steffen Martin

⭐ philip redmond

⭐ Rasmus Jakobsen

Original spelling kept intact. We'll add your digital copy to the checkout in Backerkit (the Pledge Manager) ourselves, so you don't need to do anything!

What's next? 

The campaign is still ongoing and we appreciate all social media shares, or the traditional away-from-keyboard technique of talking to people. Every sale makes our hearts jump a little <3